I know, it’s been a while since I’ve posted anything, but with the release of MW3, I figured I should post some in game footage. Look for a custom class or two in the next 2 weeks.

 

Here’s another video. Watch, enjoy, subscribe, yadda yadda yadda.

 


Loadout

Video

Comments

First off, let me go over each part of this setup before I go over ways to play.

Primary: I chose the M16 because it has been my favorite weapon since CoD 4. I have always felt that the three round burst assault rifles have been the best choice for mid to long range. They are easier to control and you are able to put 3 rounds on target more accurately than a fully auto weapon and faster than a semi-auto weapon. I run the reflex sight over the red dot sight due to this class being a long range class versus a short range class, and I find the reflex sight to be better for long ranges. The silencer is used to make the class almost fully invisible to the enemy (barring a Blackbird or Motion Sensor).

Secondary: The M1911 is my favorite pistol. It really doesn’t matter what you use here. I run with extended mags for those instances where you have to face 2 or even 3 enemies in a close area and don’t have the ability to quickly reload.

Lethal: Semtex for it’s ability to quickly detonate. Sometimes you need to pick off someone who is camping or is in a location that you can’t quite shoot him at.

Special: Decoy. This is a very situational item. While it’s not particularly useful in TDM or FFA, it can be helpful in SnD when you know someone is protecting a bomb site. Throw one of your Decoy’s out there and see if the enemy gives away their position. It can also be used to freeze the enemy for a second and let you get cover or move to another location.

Equipment: Motion Sensor. Another situational item. This can be used in TDM or FFA to protect a flank (as shown in my videos), or in an objective game to protect an objective. While the Motion Sensor isn’t the most useful equipment, it will come in handy in key situations. One problem I did notice while using it, though, is that I found myself repeatedly looking at my radar to see if my Motion Sensor was sensing anybody, and I wasn’t paying enough attention to what was going on in front of me.

Perk 1: Ghost Pro. Definitely the most useful all around, and the most important for this class. Since this is a slow moving class, remaining hidden is key. Same goes for enemy air lethal air support. Being able to freely move around when an enemy has a chopper up is key.

Perk 2: Warlord Pro. This is required to get the both the Reflex Sight and the Silencer. As an added bonus, you also start out with an extra lethal grenade. This increases your ability to survive on your own despite not having Scavenger.

Perk 3: Ninja Pro. I mainly chose this due to the fact that I hate hearing myself move. I’m used to a more competitive style of play, so whenever I hear foot steps, I expect someone to be close to me, but this is thrown off whenever I don’t use Ninja Pro.

Gameplay

This is by far a “camping” class, although you don’t necessarily need to “camp” to be effective with it. The range of the Motion Sensor allows for some maneuverability, and because you can pick your Motion Sensor up at any time,  you can change locations whenever necessary. You can also use the Motion Sensor to keep an eye on your flank, which is helpful both in solo and team styles of play.

This setup for the M16 is mainly a mid-to-long range setup. Don’t expect to come out alive in heavy CQB, but if you do find yourself in close quarters, don’t hesitate to pull out your secondary and use it to hold off a few enemies (thank you extended mags).

Recommended Game Modes: TDM, FFA, Demolition, Headquarters, Sabotage. (Good for Core and HC).

Final Notes

 

Not a fan of the Decoy Grenade or the Motion Sensor? This class will work just as well with other special/equipment. Same goes for the scope. I prefer the Reflex Sight for longer ranges, but this class will work fine with the Red Dot Sight.

That’s it for my first custom class. Thanks for checking out my site, and expect more classes in the near future.

C IR Y IP T I C

 

Here’s a quick FFA game play video on nuketown to show you guys that I am actually doing something for the site, despite the fact that I haven’t been very active lately. Expect my first custom class by the end of the weekend.

 

Also, please subscribe to my channel. It’s always good to have motivation to keep going.

C IR Y IP T I C

 

Yes, I am alive. I just wanted to give you all a quick update as to why it has been a little quiet around here as well as some other random news type things:

After 7 months in hell I have finally returned to the states and haven’t had time to focus on this blog due to all the work required to become a normal person again. In a couple days I will be returning home for good and will then have time to seriously dedicate to this blog,

The blog reached 10,000 hits a couple days ago, which is incredible considering that up until now I could only post simple articles, but with me returning home soon, expect to see more posts with actual gameplay.

Now that I will have the ability to post videos, I think I am going to bring back the custom class of the week theme I had at my old blog, so give me a few days to get organized at home, and then expect to see my first custom class up by next weekend.

Lastly, tomorrow is college game day, so Hook’em Horns!

C IR Y IP T I C

 

This is Part 2 of my 4 part series looking back at all of the “modern” Call of Duty games.

My First Thoughts

World at War was the first game that I actually went to the mid night release for. On top of that, I was able to prestige after the first night. While the majority of Call of Duty fans thought World at War was a disappointment, I thought it was quite entertaining. It was definitely the best multiplayer WWII game at the time (and still is). Many people felt cheated because it was essentially Call of Duty 4 reskinned for WWII, but can you really blame Treyarch for using the extremely successful CoD 4 engine with just a few changes? I don’t. They took most everything that was good with CoD 4 and added a few new things here and there. We saw extra types of special grenades, new perks, new game modes, a new take on the 3-5-7 kill streak setup, and tanks.

Even with all those new features (come on, how is a flame thrower NOT epic?), people were still unreasonably disappointed simply because it was WWII, just like CoD 1-3. Everybody was still hyped on the modern day FPS that anything not modern was a waste of time (i.e. Battle Field:Vietnam). Treyarch was able to mitigate all of those doubters with their ability to listen to the community and with all the DLC they provided, but in the end, it wasn’t enough to make World at War a “great game”. Oh well, maybe Treyarch will have better success in the future.

Features Still Seen Today

  • Rewards for prestiging: World at War was the first time you actually earned something for prestiging. I don’t consider a little symbol by your name to be “earning something”. Every 2 times you prestiged, you earned an extra custom class. This was a huge boost because it allowed people to have a larger variety of classes at any given time, increasing the fun and decreasing the hassle of switching your classes after every game.
  • Zombie Mode: This was by far the most popular feature of World at War, and is still going strong. Not only was it an amazingly fun game mode, it was also continually updated with DLC, bringing new maps, new rules, and most importantly, a new source of fun. This is the reason Treyarch has been successful, both in World at War and Black Ops.
  • Throw-able Weapon: While many people don’t realize this, due largely to the fact that many people didn’t play World at War online, but the throw-able equipment started here and NOT in Modern Warfare 2. The Molotov Cocktail was the first of the largely popular throwing weapons, with the Throwing Knife used in MW2  and the Tomahawk in Black Ops. Good call Treyarch.
  • Sticky Grenade: Similar to the throw-able weapon, World at War was the first game in the Call of Duty series to include a “sticky grenade”. This lead the semtex grenade seen in both MW2 and Black Ops.
  • New Game Modes: Treyarch brought a couple new game modes to the playing field, War and Capture the Flag, albeit only CTS has survived through each new installment. The Zombie game mode kind of goes in this section as well, but it was such a huge hit, it deserved it’s own bullet point.

Final Thoughts

There has been a lot of negative talk about World at War, both when it came out and today, 3 years later. I think World at War was a great game. It took all we loved about Call of Duty 4, and made it World War II. Granted, WWII has been a little over used in the FPS world, but it was still a great variation to the whole community.

Something else that I haven’t really mentioned about World at War yet: Tanks. WaW was the first, and only, game in the Call of Duty series to include vehicles. Whether or not this was a good idea is still debated, but no one can disagree that it didn’t bring a whole new style of play to CoD. Hell, they even added perks for the tanks. But, in the end, that wasn’t enough to make World at War an epic game.

That’s it for Part 2. Until next time.

C IR Y IP T I C

 

All of the features, both free and paid, have been announced at http://www.callofduty.com/elite/whats-included.html. Here’s a quick rundown of what you can expect from your CoD Elite experience:

Free Benefits

  • Personal Call of Duty Career Profile, which includes: career stats, recent match summaries, performance tracking, custom leader boards, trophies, Spec Ops stats, and more.
  • Access to CoD Elite on multiple platforms, including iPhones, Android phones, tablets, and consoles.
  • Official guides to every weapon, perk, and map.
  • Compare yourself to your friends (and rivals).
  • Join groups, which allows you to identify group members in game, as well have group leader boards and messaging.
  • Theater mode; Upload 30 second clips (in HD!).
  • Start a clan and invite friends to join (maximum 1 per free account).

Premium Benefits

  • Includes ALL free benefits.
  • MW3 Downloadable Content; New DLC will be released every month over a 9 month period. New MP maps, Spec Ops, missions, game modes and more. You get to keep the DLC even if your membership expires.
  • Prizes; Prized events, prized operations, prized clan operations, official leagues. Long story short, you can win prizes.
  • Clan benefits; Level up your clan through clan operations, unlock clan level benefits, unique GOLD clan tag, and exclusive in-game clan player cards and emblems
  • “Dynamic Expert Strategies”. Hours of pro video guides for every weapon and map; Professional tactics and help; and the ability to share expert community playbooks and strategies for every map and game mode.
  • Join Premium Groups.
  • Early access to new features.
  • Premium Theater. Four times the storage space and two times the clip length.
  • Elite TV. Watch episodes made by top talent for Call of Duty players.

It looks like Elite Premium is going to have quite a bit of features that should appeal to the more hardcore players out there. I, for one, will be pre-ordering Call of Duty: Hardened to get a 1 year subscription to Call of Duty Elite.

C IR Y IP T I C

 

This is Part 1 of 4 in a new blog series where I will be taking a look back at the 4 previous Call of Duty games (starting with CoD 4 and ending with Black Ops). I will go over the features each game brought to the series that are still seen today, as well as my own experience with each game. And without further ado, I bring you a look back at Call of Duty 4:

My First Thoughts:

I didn’t even know about Call of Duty 4 until three or four months after it’s release. I happened to be over at a buddies place, and he told me I needed to check out this game he had just bought. So he popped CoD 4 into his 360, and joined a TDM match on District, and showed me a little of the game play. I wasn’t too impressed at first because it just looked like a different version of Battle Field 2, but in the end, I figured it’d be worth at least trying out for a little bit, so I then went and bought it myself. I ended up putting over 31 days of online game play before World at War came out. On top of that, I went through all 10 prestiges in under 3 months (while going to school every day). To put it simply, that game enthralled me. The customization was unlike any game I’d ever played, and the whole concept of prestiging was really what sold the deal. Most games, when you finish unlocking everything or levelling up, you were done. Not with CoD 4, and that’s one of the big reasons for it’s success.

You would be hard pressed to find anybody who doesn’t think Call of Duty 4 was, and still is, the best game in the Call of Duty series. This only goes for those of us who have been playing Call of Duty since the beginning of the Modern Warfare era, though. If you asked someone who started playing with MW2 and had them play Call of Duty 4, they would probably laugh in your face and ridicule you for ever thinking Call of Duty 4 was greater than MW2 (or any of the other installments for that matter). MW2 has better graphics; it has much larger challenge/unlock system; it has a plethora of kill streaks; it has a new perk upgrade system; it has a wider range up attachments; and it has a butt load of new weapons.

But for those of you who did take part in the original modern warfare, let’s take a look back at how Call of Duty 4 set the bar for ALL future FPS’s.

Features Still Used Today:

Call of Duty 4 had a ton of great features, many of which are still seen today. Here’s a list of the most notable features that have lived on through the years:

  • Prestiges: Call of Duty 4 introduced the idea of ‘Prestige’ mode. For the low cost of all your weapons, camos, and challenges, you can start over and get a new little symbol by your name. This was a great feature because it greatly increased the replay value of the game. But then again, I’m pretty sure I cursed myself and  instantly regretted it every time I prestiged.
  • Weapon Challenges/Unlocks: Who doesn’t love spending game after game trying to get that Red Tiger camo for you M40A3? Or what about unlocking all the attachments for each gun? These challenges are the corner stone of the challenge and unlock system seen in all Call of Duty games.
  • Perks: This was a first for FPS’s. The chance to select three ‘abilities’ for your classes allowed people to take their class customization to a whole new level and let them choose perks based on their desired play style.
  • Kill Streaks: To the best of my knowledge, Call of Duty 4 was the first game to introduce kill streaks (please correct me if I’m wrong; with proof of course). It was a simple system; at 3 kills you got a UAV, at 5 you got an Air Strike, and at 7 you got a chopper that would decimate the opposing team. Future games expanded on this idea and it has become one of the core features in the Call of Duty series.
  • Custom Classes: Being able to fully customize your class had never, or rarely, been seen before in class based FPS’s. Most FPS’s back then either didn’t have classes, and you just picked up weapons around the map (Halo, Medal of Honor, Band of Brothers, etc.), or had preset classes that you couldn’t change (Battlefield, Call of Duty 3, Day of Defeat, etc.). This is another core feature improved and expanded on in future CoD games.
  • Weapon Camouflage: I know I somewhat mentioned this in the Weapon Unlock/Challenge point, but it does deserve a spot of it’s own. Getting camo’s for your weapons was a way to brag about how “awesome” you are, but this feature was undermined by the vast number of people who boosted for their camo’s in cage match, but all-in-all, camo’s were, and still are something fun to work for, although Treyarch can’t seem to get the idea right. Oh yeah, can’t forget to mention golden camo, but then again, that’s not still around, so it shouldn’t actually be in this section, but it’s just too cool to ignore.
  • Kill Cam: Call of Duty 4 introduced the ability to view your death through the eyes of your opponent. More often than not, this was more annoying than insightful. Whether it was me getting picked off by some random no scope or from someone who got lucky and knifed me, I found that watching the kill cams was bad for my health. None the less, the kill cam is a pretty sweet feature, and has been kept through all of the Call of Duty games.
  • Game Modes: While the idea of game modes isn’t unique to Call of Duty 4, they did bring a large number of new game modes that hadn’t been in any FPS before. First off, there was Hardcore and Core lobbies, both providing a unique experience and catering to certain gamers. Then there were the basic game modes: Team Death Match, Free For All, Headquarters (a King of The Hill variation), and Search & Destroy. Lastly there were the new game modes: Old School Free For All, Domination, Cage Match and Team Tactical. Future CoD games don’t only include most of these game modes, but also include new ones in each game.

Final Notes:

Not mentioned in the list of features was how fluid and seamless the game play was in Call of Duty 4.  While it’s not technically a feature, I do want to mention it because IW’s engine at the time was one of the best in the market, and it greatly contributed to the success of Call of Duty 4, as well as the success of all future Call of Duty games.

Well that’s it for Part 1 of my 4 part series on the previous Call of Duty games and what they contributed to the over all success of the Call of Duty series. Until next time.

C IR Y IP T I C

 

 

Well I’m actually 2 days late on this, but on August 27, this blog reached 5,000 hits. I know it’s not much, but it’s the first step in getting this blog to the next level. I haven’t been able to post any articles that require in game footage due to still being deployed, but this is a good sign for things to come, and I’m looking forward to writing some real blog posts for you all in the future. A huge thanks to all those who visit my blog on a regular basis.

C IR Y IP T I C

 

I have recently become a contributor at the up and coming site: Gamewipe. On this site, I will be writing articles about Call of Duty, and more specifically, the competitive side of Call of Duty. This will include the basics of competitive gaming, competitive gaming sites, strategy for each game mode and map, and tactics seen in competitive gaming.

I have also posted my first article/post there: C IR Y IP T I C: A Life Story. It’s just a basic introduction, and nothing I haven’t already posted here, but head on over to the site anyways and take a look around. There are many games being blogged about on Gamewipe, so if you have interests other than Call of Duty, then you will enjoy the site.

C IR Y IP T IC

 

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